Master Path Creation in Substance Painter 11: New Features Unleashed

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In this thrilling episode, Adobe Substance 3D unveils the latest path features in Substance Painter 11. Imagine painting the wing of a dragon with filled paths, effortlessly creating intricate shapes with just a few clicks. By adjusting depth and normals, you can project shapes onto your mesh with unparalleled precision. The new ability to create straight lines by shift-clicking adds a whole new dimension to your artistic arsenal. However, filled paths are limited to solid colors, not materials, but fear not, as they can still be used as masks for painting layers.
But wait, there's more! Duplicate paths, transform them, and sync between layers to streamline your workflow like never before. Activate snapping options to mesh wireframes and angles for that perfect, razor-sharp finish. With the ability to move multiple points at once using the 3D gizmo, adjusting paths has never been easier. These game-changing features in Substance Painter 11 elevate the art of path creation to new heights, promising endless creative possibilities for artists and designers alike. So buckle up, grab your digital brush, and get ready to unleash your imagination like never before.

Image copyright Youtube

Image copyright Youtube

Image copyright Youtube

Image copyright Youtube
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Request for performance improvements for projects with 20+ udims on a single material
Appreciation for quality of life feature updates
Suggestion to use filled path in projection mode for creating temporary stencils with vectors
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