Master Dynamic Animations: RGB Curves, Proximity Motion, Gradient Textures

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In this thrilling episode of Ducky 3D, the team embarks on a quest to revolutionize linear animations using Geometry nodes. Unlike conventional methods, where interpolation adjustments are made in the graph editor, they showcase a groundbreaking technique involving RGB curves. By deftly manipulating these curves, animations gain depth and character, transforming mundane movements into dynamic visual masterpieces. The team's ingenuity shines as they unveil two distinct animations, each brimming with creativity and flair.
But the excitement doesn't end there. The Ducky 3D crew dives headfirst into the realm of proximity-based animations, employing an empty plane axis to dictate object movements based on distance. Through clever manipulation of map range nodes, they ingeniously invert the animation, causing objects to soar skyward as the empty plane draws near. With precision and finesse, they guide viewers through animating the empty plane along a path, orchestrating a mesmerizing dance of objects in perfect harmony.
As the animations come to life, the team doesn't stop at mere movement. They delve into the realm of visual aesthetics, introducing gradient textures to objects based on their spatial orientation. By infusing objects with vibrant hues that shift with their position, a mesmerizing visual tapestry unfolds before our eyes. The attention to detail and meticulous craftsmanship displayed by the Ducky 3D team is nothing short of awe-inspiring, setting a new standard for creativity and innovation in the world of animation.

Image copyright Youtube

Image copyright Youtube

Image copyright Youtube

Image copyright Youtube
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Viewer Reactions for I Love the RGB Curves node in Blender 4.2
Positive comments on the animation techniques demonstrated in the video
Appreciation for the tutorial and the final render being shown
Suggestions for using the "tau" value instead of 2*pi for complete circles
Tips on using shortcuts and node initials in Blender for efficiency
Requests for tutorials on physics properties and pigment explosions
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Discussion on using float curve nodes and the potential differences compared to other methods
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