Enhance Your 3D Models: New Filters in Substance 3D Painter

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In the latest update of Substance 3D Painter, Adobe Substance 3D has introduced a range of new filters to elevate your texturing game to the next level. From the Anisotropic Kuwahara for smooth stylized effects to the Bevel Smooth for flawless bevels without a hint of pixelation, these filters are a game-changer. The Directional Distance filter lets you create realistic leaks on your models, following the polygon flow of the UVs for that extra touch of authenticity. And let's not forget about the Grayscale Conversion, which allows you to fine-tune your color maps with advanced adjustments for that perfect grayscale finish.
But wait, there's more! The Quantize filter steps in to decrease the number of colors in your materials, giving your textures a unique, flat vector illustration style. And finally, the Stylization filter adds a hand-painted, artistic flair to your models, splattering brush strokes and applying subtle stylized variations. These filters are not just tools; they are gateways to unleashing your creativity and taking your 3D animations or games to a whole new level of visual appeal. So buckle up, dive into Substance 3D Painter, and let these filters be your paintbrush to a world of endless possibilities in the realm of digital artistry.

Image copyright Youtube

Image copyright Youtube

Image copyright Youtube

Image copyright Youtube
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Users are excited about the new features and filters
Request for 8k support in viewport
Appreciation for bevel smooth feature as a time saver
Interest in stylization tutorial
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Comparison between Quixel Mixer and Quixel scans library
Request for AI voice instead of the current voice actor
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Excitement about the stylized filter for achieving specific visuals
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